- Stars: ★★★★★
- Element: Pyro
- Weapon: Bow
- Region: Fontaine
- Birthday: 02 February
- Release: 4.0
Lyney is a 5-star Pyro element archer and is the first 5-star character (excluding the Hydro Traveler) that we were able to obtain during the introduction of Fontaine to Genshin Impact in its 4.0 version.
He is a character of great interest in several ways. Firstly, he is a typical archer specializing in Charged Attacks, similar to other characters like Ganyu and Tighnari. It's worth noting that his Charged Attacks deal significant damage, making him a strong Main DPS.
But what probably sets him apart from other similar characters is the fact that he receives significant damage bonuses when teamed up with other Pyro element characters. This makes him an ideal choice for Mono-Pyro teams, which typically consist of 3 Pyro characters and 1 Anemo character to reduce resistances.
Base Stats
Lyney Main DPS
Recommended Skill Lvl & Constellations
Best Weapons
The First Great Magic
+16% Charged Attack DMG.
+16% ATK for every team member who shares element with wearer.
+4%/7%/10% Movement Speed for another element team members.
+20% Charged Attack DMG.
+20% ATK for every team member who shares element with wearer.
+6%/9%/12% fMovement Speed or another element team members.
+24% Charged Attack DMG.
+24% ATK for every team member who shares element with wearer.
+8%/11%/14% Movement Speed for another element team members.
+28% Charged Attack DMG.
+28% ATK for every team member who shares element with wearer.
+10%/13%/16% Movement Speed for another element team members.
+32% Charged Attack DMG.
+32% ATK for every team member who shares element with wearer.
+12%/15%/18% Movement Speed for another element team members.
Amos’ Bow
+12% NA & CA DMG.
+8% DMG for every 0.1s the arrow is in the air after NA & CA, can stack 5 times.
+15% NA & CA DMG.
+10% DMG for every 0.1s the arrow is in the air after NA & CA, can stack 5 times.
+18% NA & CA DMG.
+12% DMG for every 0.1s the arrow is in the air after NA & CA, can stack 5 times.
+21% NA & CA DMG.
+14% DMG for every 0.1s the arrow is in the air after NA & CA, can stack 5 times.
+24% NA & CA DMG.
+16% DMG for every 0.1s the arrow is in the air after NA & CA, can stack 5 times.
Skyward Harp
+20% CRIT DMG.
60% chance after hitting an enemy to deal an AoE attack that deals Physical DMG as 125% ATK. Once every 4s.
+25% CRIT DMG.
70% chance after hitting an enemy to deal an AoE attack that deals Physical DMG as 125% ATK. Once every 3.5s.
+30% CRIT DMG.
80% chance after hitting an enemy to deal an AoE attack that deals Physical DMG as 125% ATK. Once every 3s.
+35% CRIT DMG.
90% chance after hitting an enemy to deal an AoE attack that deals Physical DMG as 125% ATK. Once every 2.5s.
+40% CRIT DMG.
100% chance after hitting an enemy to deal an AoE attack that deals Physical DMG as 125% ATK. Once every 2s.
Scion of the Blazing Sun
After hitting an enemy with Charged Attack, a Sunfire Arrow will fall to them dealing 60% ATK as DMG and wearer will do +28% Charged Attack DMG to this enemy for 10s.
After hitting an enemy with Charged Attack, a Sunfire Arrow will fall to them dealing 75% ATK as DMG and wearer will do +35% Charged Attack DMG to this enemy for 10s.
After hitting an enemy with Charged Attack, a Sunfire Arrow will fall to them dealing 90% ATK as DMG and wearer will do +42% Charged Attack DMG to this enemy for 10s.
After hitting an enemy with Charged Attack, a Sunfire Arrow will fall to them dealing 105% ATK as DMG and wearer will do +49% Charged Attack DMG to this enemy for 10s.
After hitting an enemy with Charged Attack, a Sunfire Arrow will fall to them dealing 120% ATK as DMG and wearer will do +56% Charged Attack DMG to this enemy for 10s.
Hamayumi
+16% NA DMG and +12% CA DMG. This bonus is increased by 100% if energy is at 100%.
+20% NA DMG and +15% CA DMG. This bonus is increased by 100% if energy is at 100%.
+24% NA DMG and +18% CA DMG. This bonus is increased by 100% if energy is at 100%.
+28% NA DMG and +21% CA DMG. This bonus is increased by 100% if energy is at 100%.
+32% NA DMG and +24% CA DMG. This bonus is increased by 100% if energy is at 100%.
Song of Stillness
+16% DMG for 8s after being healed, even if character is not on the field.
+20% DMG for 8s after being healed, even if character is not on the field.
+24% DMG for 8s after being healed, even if character is not on the field.
+28% DMG for 8s after being healed, even if character is not on the field.
+32% DMG for 8s after being healed, even if character is not on the field.
Best Artifacts
Artifact Sets
Primary Stats
CRIT DMG