- Stars: ★★★★
- Element: Electro
- Weapon: Bow
- Region: Inazuma
- Birthday: 14 July
- Release: 2.1
Kujou Sara is a character conceived to enhance the damage of her companions, especially that of other Electro element characters. This is especially true if you have her at C6, which is actually when we recommend using her because that's when she unlocks her true potential as a Support for Electro characters. She's a vital character in MonoElectro compositions aimed at maximizing the damage of a Hyper Carry Electro, the usual being Shogun Raiden.
Base Stats
Sara Support DPS
Her greatest virtue is to enhance the damage of Electro characters (especially in C6) and for this reason we'll focus on making her offensive contribution as large as possible. As with other characters like Bennett, the Attack buff she provides depends on her Base Attack and therefore we'll look for the maximum possible without neglecting other stats that also come in handy.
Recommended Skill Lvl & Constellations
Best Weapons
Skyward Harp
+20% CRIT DMG.
60% chance after hitting an enemy to deal an AoE attack that deals Physical DMG as 125% ATK. Once every 4s.
+25% CRIT DMG.
70% chance after hitting an enemy to deal an AoE attack that deals Physical DMG as 125% ATK. Once every 3.5s.
+30% CRIT DMG.
80% chance after hitting an enemy to deal an AoE attack that deals Physical DMG as 125% ATK. Once every 3s.
+35% CRIT DMG.
90% chance after hitting an enemy to deal an AoE attack that deals Physical DMG as 125% ATK. Once every 2.5s.
+40% CRIT DMG.
100% chance after hitting an enemy to deal an AoE attack that deals Physical DMG as 125% ATK. Once every 2s.
Elegy for the End
+60 EM
While damaging opponents with ES or EB you'll gain a mark (once every 0.2s). When you possess 4 marks all party members gain +100 EM and +20% ATK for 20s.
+75 EM
While damaging opponents with ES or EB you'll gain a mark (once every 0.2s). When you possess 4 marks all party members gain +100 EM and +25% ATK for 20s.
+90 EM
While damaging opponents with ES or EB you'll gain a mark (once every 0.2s). When you possess 4 marks all party members gain +100 EM and +30% ATK for 20s.
+105 EM
While damaging opponents with ES or EB you'll gain a mark (once every 0.2s). When you possess 4 marks all party members gain +100 EM and +35% ATK for 20s.
+120 EM
While damaging opponents with ES or EB you'll gain a mark (once every 0.2s). When you possess 4 marks all party members gain +100 EM and +40% ATK for 20s.
Sacrificial Bow
40% chance to reset ES CD after doing an ES. Once every 30s.
50% chance to reset ES CD after doing an ES. Once every 26s.
60% chance to reset ES CD after doing an ES. Once every 22s.
70% chance to reset ES CD after doing an ES. Once every 19s.
80% chance to reset ES CD after doing an ES. Once every 16s.
Fading Twilight
+6/10/14% DMG. On hit, weapon will start in the first DMG Bonus and can switch to the next bonus once every 7s. When you are at the max bonus DMG, the next time you will begin at the start with the first buff.
+7.5/12.5/17.5% DMG. On hit, weapon will start in the first DMG Bonus and can switch to the next bonus once every 7s. When you are at the max bonus DMG, the next time you will begin at the start with the first buff.
+9/15/21% DMG. On hit, weapon will start in the first DMG Bonus and can switch to the next bonus once every 7s. When you are at the max bonus DMG, the next time you will begin at the start with the first buff.
+10.5/17.5/24.5% DMG. On hit, weapon will start in the first DMG Bonus and can switch to the next bonus once every 7s. When you are at the max bonus DMG, the next time you will begin at the start with the first buff.
+12/20/28% DMG. On hit, weapon will start in the first DMG Bonus and can switch to the next bonus once every 7s. When you are at the max bonus DMG, the next time you will begin at the start with the first buff.
Alley Hunter
+2% DMG every second (max 20% DMG) while character is not in the field. If character is on field will start to loose the bonus after 4s (-2% DMG every second until 0% DMG Bonus).
+2.5% DMG every second (max 25% DMG) while character is not in the field. If character is on field will start to loose the bonus after 4s (-2% DMG every second until 0% DMG Bonus).
+3% DMG every second (max 30% DMG) while character is not in the field. If character is on field will start to loose the bonus after 4s (-2% DMG every second until 0% DMG Bonus).
+3.5% DMG every second (max 35% DMG) while character is not in the field. If character is on field will start to loose the bonus after 4s (-2% DMG every second until 0% DMG Bonus).
+4% DMG every second (max 40% DMG) while character is not in the field. If character is on field will start to loose the bonus after 4s (-2% DMG every second until 0% DMG Bonus).
Blackcliff Warbow
+12% ATK for 30s after defeating an enemy. Max 3 stacks, every stack is independent from the others.
+15% ATK for 30s after defeating an enemy. Max 3 stacks, every stack is independent from the others.
+18% ATK for 30s after defeating an enemy. Max 3 stacks, every stack is independent from the others.
+21% ATK for 30s after defeating an enemy. Max 3 stacks, every stack is independent from the others.
+24% ATK for 30s after defeating an enemy. Max 3 stacks, every stack is independent from the others.
Mouun’s Moon
+0.12% EB DMG for every point of total max energy of all party members. Max +40% EB DMG.
+0.15% EB DMG for every point of total max energy of all party members. Max +50% EB DMG.
+0.18% EB DMG for every point of total max energy of all party members. Max +60% EB DMG.
+0.21% EB DMG for every point of total max energy of all party members. Max +70% EB DMG.
+0.24% EB DMG for every point of total max energy of all party members. Max +80% EB DMG.
Best Artifacts
Artifact Sets
Primary Stats
ER %
CRIT DMG