Best Build for Kinich

Kinich Head
  • Stars: ★★★★★
  • Element: Dendro Dendro
  • Weapon: Claymore Claymore
  • Region: Natlan
  • Birthday: 11 November
  • Release: 5.0

Kinich is a 5-star Dendro character whose role is Main DPS, boasting incredibly high damage scaling. Unlike most Dendro characters, who typically focus on Elemental Mastery, Kinich is better played with a pure damage build due to his overwhelming damage potential.

As a character from Natlan, Kinich has access to the Nightsoul mechanic, which he activates through his Elemental Skill. This also means he benefits greatly from being paired with other Natlan characters. However, his true strength shines in Burning and Burgeon teams, where he can fully utilize the enhanced state of his Elemental Skill to deal even greater damage.

Kinich stands out thanks to his unique playstyle. First, you mark an enemy with his Elemental Skill, then unleash a series of rapid strikes, culminating in what can only be described as a Dendro cannon blast. Meanwhile, his Ultimate summons his 8-bit dragon companion, transforming it into a massive dragon that deals passive damage even when Kinich is off the field. Natlan is arriving with a bang.

Kinich Body

Base Stats

HP: 12858
ATK: 332
DEF: 802
Special Stat: +38.4% CRIT DMG

Kinich Main DPS

Although Kinich is a Dendro character, he doesn’t benefit much from Elemental Mastery. His abilities deal such high base damage that it's more effective to focus on pure damage stats like ATK and a balanced CRIT ratio. Remember that Kinich's main source of damage comes from his Elemental Skill, making it crucial to prioritize increasing this type of damage for maximum effectiveness.

Recommended Skill Lvl & Constellations

Best Weapons

Fang of the Mountain King

Claymore Placeholder
Base ATK: 741
Primary Stat: +11.03 CRIT %

Gain 1 stack of Canopy's Favor after hitting an opponent with an Elemental Skill. This can be triggered once every 0.5s. After a nearby party member triggers a Burning or Burgeon reaction, the equipping character will gain 3 stacks. This effect can be triggered once every 2s and can be triggered even when the triggering party member is off-field. Canopy's Favor: Elemental Skill and Burst DMG is increased by 10% for 6s. Max 6 stacks. Each stack is counted independently.

Gain 1 stack of Canopy's Favor after hitting an opponent with an Elemental Skill. This can be triggered once every 0.5s. After a nearby party member triggers a Burning or Burgeon reaction, the equipping character will gain 3 stacks. This effect can be triggered once every 2s and can be triggered even when the triggering party member is off-field. Canopy's Favor: Elemental Skill and Burst DMG is increased by 12.5% for 6s. Max 6 stacks. Each stack is counted independently.

Gain 1 stack of Canopy's Favor after hitting an opponent with an Elemental Skill. This can be triggered once every 0.5s. After a nearby party member triggers a Burning or Burgeon reaction, the equipping character will gain 3 stacks. This effect can be triggered once every 2s and can be triggered even when the triggering party member is off-field. Canopy's Favor: Elemental Skill and Burst DMG is increased by 15% for 6s. Max 6 stacks. Each stack is counted independently.

Gain 1 stack of Canopy's Favor after hitting an opponent with an Elemental Skill. This can be triggered once every 0.5s. After a nearby party member triggers a Burning or Burgeon reaction, the equipping character will gain 3 stacks. This effect can be triggered once every 2s and can be triggered even when the triggering party member is off-field. Canopy's Favor: Elemental Skill and Burst DMG is increased by 17.5% for 6s. Max 6 stacks. Each stack is counted independently.

Gain 1 stack of Canopy's Favor after hitting an opponent with an Elemental Skill. This can be triggered once every 0.5s. After a nearby party member triggers a Burning or Burgeon reaction, the equipping character will gain 3 stacks. This effect can be triggered once every 2s and can be triggered even when the triggering party member is off-field. Canopy's Favor: Elemental Skill and Burst DMG is increased by 20% for 6s. Max 6 stacks. Each stack is counted independently.

Wolf’s Gravestone

Wolf's Gravestone
Base ATK: 608
Primary Stat: 49.6% ATK %

Increases ATK by 20%. On hit, attacks against opponents with less than 30% HP increase all party members' ATK by 40% for 12s. Can only occur once every 30s.

Increases ATK by 25%. On hit, attacks against opponents with less than 30% HP increase all party members' ATK by 50% for 12s. Can only occur once every 30s.

Increases ATK by 30%. On hit, attacks against opponents with less than 30% HP increase all party members' ATK by 60% for 12s. Can only occur once every 30s.

Increases ATK by 35%. On hit, attacks against opponents with less than 30% HP increase all party members' ATK by 70% for 12s. Can only occur once every 30s.

Increases ATK by 40%. On hit, attacks against opponents with less than 30% HP increase all party members' ATK by 80% for 12s. Can only occur once every 30s.

Redhorn Stonethresher

Redhorn Stonethresher
Base ATK: 542
Primary Stat: 88.2% CRIT DMG

DEF is increased by 28%. Normal and Charged Attack DMG is increased by 40% of DEF.

DEF is increased by 35%. Normal and Charged Attack DMG is increased by 50% of DEF.

DEF is increased by 42%. Normal and Charged Attack DMG is increased by 60% of DEF.

DEF is increased by 49%. Normal and Charged Attack DMG is increased by 70% of DEF.

DEF is increased by 56%. Normal and Charged Attack DMG is increased by 80% of DEF.

Earth Shaker

Claymore Placeholder
Base ATK: 565
Primary Stat: +27.56 ATK %

After a party member triggers a Pyro-related reaction, the equipping character's Elemental Skill DMG is increased by 16% for 8s. This effect can be triggered even when the triggering party member is not on the field.

After a party member triggers a Pyro-related reaction, the equipping character's Elemental Skill DMG is increased by 20% for 8s. This effect can be triggered even when the triggering party member is not on the field.

After a party member triggers a Pyro-related reaction, the equipping character's Elemental Skill DMG is increased by 24% for 8s. This effect can be triggered even when the triggering party member is not on the field.

After a party member triggers a Pyro-related reaction, the equipping character's Elemental Skill DMG is increased by 28% for 8s. This effect can be triggered even when the triggering party member is not on the field.

After a party member triggers a Pyro-related reaction, the equipping character's Elemental Skill DMG is increased by 32% for 8s. This effect can be triggered even when the triggering party member is not on the field.

Blackcliff Slasher

Blackcliff Slasher
Base ATK: 510
Primary Stat: +55.1% CRIT DMG

+12% ATK for 30s after defeating an enemy. Max 3 stacks, every stack is independent from the others.

+15% ATK for 30s after defeating an enemy. Max 3 stacks, every stack is independent from the others.

+18% ATK for 30s after defeating an enemy. Max 3 stacks, every stack is independent from the others.

+21% ATK for 30s after defeating an enemy. Max 3 stacks, every stack is independent from the others.

+24% ATK for 30s after defeating an enemy. Max 3 stacks, every stack is independent from the others.

Serpent Spine

Serpent Spine
Base ATK: 510
Primary Stat: +27.6% CRIT %

+6% DMG and +2% DMG taken every 4 secs if you are on field. Max 5 stacks, you loose 1 stack after being hitted.

+7% DMG and +2% DMG taken every 4 secs if you are on field. Max 5 stacks, you loose 1 stack after being hitted.

+8% DMG and +2% DMG taken every 4 secs if you are on field. Max 5 stacks, you loose 1 stack after being hitted.

+9% DMG and +2% DMG taken every 4 secs if you are on field. Max 5 stacks, you loose 1 stack after being hitted.

+10% DMG and +2% DMG taken every 4 secs if you are on field. Max 5 stacks, you loose 1 stack after being hitted.

Tidal Shadow

Tidal Shadow
Base ATK: 510
Primary Stat: +41.3% ATK %

+24% ATK for 8s after being healed, even if character is not on the field.

+30% ATK for 8s after being healed, even if character is not on the field.

+36% ATK for 8s after being healed, even if character is not on the field.

+42% ATK for 8s after being healed, even if character is not on the field.

+48% ATK for 8s after being healed, even if character is not on the field.

Prototype Archaic

Prototype Archaic
Base ATK: 565
Primary Stat: 27.6% ATK %

NA and CA have a 50% chance to cause 240% ATK AOE DMG on hit. Once every 15s.

NA and CA have a 50% chance to cause 300% ATK AOE DMG on hit. Once every 15s.

NA and CA have a 50% chance to cause 360% ATK AOE DMG on hit. Once every 15s.

NA and CA have a 50% chance to cause 420% ATK AOE DMG on hit. Once every 15s.

NA and CA have a 50% chance to cause 480% ATK AOE DMG on hit. Once every 15s.

Best Artifacts

Artifact Sets

Primary Stats

Sands of Eon
SandsATK %
Goblet of Eonothem
GobletDendro DMG %
Circlet of Logos
CircletCRIT DMG

Substats

CRIT % CRIT DMG ATK % EM ER

Best Teams

Leave a Reply