- Stars: ★★★★★
- Element: Dendro
- Weapon: Polearm
- Region: Fontaine
- Birthday: 22 September
- Release: 4.8
Emilie is a 5-star character in Genshin Impact, known for her off-field DPS role and as one of the best options for Burning and even Melt teams.
This is primarily due to her being a Dendro character who can consistently apply Dendro to enemies without being on the field, thanks to her Elemental Skill (similar to characters like Albedo or Fischl). Additionally, she has mechanics that enhance the damage she deals through Burning, scaling with her Attack.
In Burning teams, she plays a crucial role, and she also performs well in Melt teams since, as you may know, applying Dendro to an enemy affected by Pyro helps maintain the Pyro application on the enemy.
Base Stats
Emilie Support DPS
A common build for a character specialized in DPS. However, be cautious—despite being a Dendro character, she benefits more from Attack than from Elemental Mastery.
Recommended Skill Lvl & Constellations
Best Weapons
Lumidouce Elegy
ATK increased by 15%. After the equipping character triggers Burning on an opponent or deals Dendro DMG to Burning opponents, the DMG dealt is increased by 18%. This effect lasts for 8s, max 2 stacks. When 2 stacks are reached or when the duration is refreshed at 2 stacks, restore 12 Energy. Energy can be restored this way once every 12s. The 2 aforementioned effects can be triggered even when the character is off-field.
ATK increased by 19%. After the equipping character triggers Burning on an opponent or deals Dendro DMG to Burning opponents, the DMG dealt is increased by 23%. This effect lasts for 8s, max 2 stacks. When 2 stacks are reached or when the duration is refreshed at 2 stacks, restore 13 Energy. Energy can be restored this way once every 12s. The 2 aforementioned effects can be triggered even when the character is off-field.
ATK increased by 23%. After the equipping character triggers Burning on an opponent or deals Dendro DMG to Burning opponents, the DMG dealt is increased by 28%. This effect lasts for 8s, max 2 stacks. When 2 stacks are reached or when the duration is refreshed at 2 stacks, restore 14 Energy. Energy can be restored this way once every 12s. The 2 aforementioned effects can be triggered even when the character is off-field.
ATK increased by 27%. After the equipping character triggers Burning on an opponent or deals Dendro DMG to Burning opponents, the DMG dealt is increased by 33%. This effect lasts for 8s, max 2 stacks. When 2 stacks are reached or when the duration is refreshed at 2 stacks, restore 15 Energy. Energy can be restored this way once every 12s. The 2 aforementioned effects can be triggered even when the character is off-field.
ATK increased by 31%. After the equipping character triggers Burning on an opponent or deals Dendro DMG to Burning opponents, the DMG dealt is increased by 38%. This effect lasts for 8s, max 2 stacks. When 2 stacks are reached or when the duration is refreshed at 2 stacks, restore 16 Energy. Energy can be restored this way once every 12s. The 2 aforementioned effects can be triggered even when the character is off-field.
Calamity Queller
+12% Elemental DMG.
+3.2% ATK every second for 20s and max 6 stacks after using ES. This ATK is doubled if you are not in the field.
+15% Elemental DMG.
+4% ATK every second for 20s and max 6 stacks after using ES. This ATK is doubled if you are not in the field.
+18% Elemental DMG.
+4.8% ATK every second for 20s and max 6 stacks after using ES. This ATK is doubled if you are not in the field.
+21% Elemental DMG.
+5.6% ATK every second for 20s and max 6 stacks after using ES. This ATK is doubled if you are not in the field.
+24% Elemental DMG.
+6.4% ATK every second for 20s and max 6 stacks after using ES. This ATK is doubled if you are not in the field.
Staff of Homa
HP increased by 20%. Additionally, provides an ATK Bonus based on 0.8% of the wielder's Max HP. When the wielder's HP is less than 50%, this ATK bonus is increased by an additional 1% of Max HP.
HP increased by 25%. Additionally, provides an ATK Bonus based on 1% of the wielder's Max HP. When the wielder's HP is less than 50%, this ATK bonus is increased by an additional 1.2% of Max HP.
HP increased by 30%. Additionally, provides an ATK Bonus based on 1.2% of the wielder's Max HP. When the wielder's HP is less than 50%, this ATK bonus is increased by an additional 1.4% of Max HP.
HP increased by 35%. Additionally, provides an ATK Bonus based on 1.4% of the wielder's Max HP. When the wielder's HP is less than 50%, this ATK bonus is increased by an additional 1.6% of Max HP.
HP increased by 40%. Additionally, provides an ATK Bonus based on 1.6% of the wielder's Max HP. When the wielder's HP is less than 50%, this ATK bonus is increased by an additional 1.8% of Max HP.
Missive Windspear
+12% ATK & +48 EM for 10s after triggering an Elemental Reaction.
+15% ATK & +60 EM for 10s after triggering an Elemental Reaction.
+18% ATK & +72 EM for 10s after triggering an Elemental Reaction.
+21% ATK & +84 EM for 10s after triggering an Elemental Reaction.
+24% ATK & +96 EM for 10s after triggering an Elemental Reaction.
Blackcliff Pole
+12% ATK for 30s after defeating an enemy. Max 3 stacks, every stack is independent from the others.
+15% ATK for 30s after defeating an enemy. Max 3 stacks, every stack is independent from the others.
+18% ATK for 30s after defeating an enemy. Max 3 stacks, every stack is independent from the others.
+21% ATK for 30s after defeating an enemy. Max 3 stacks, every stack is independent from the others.
+24% ATK for 30s after defeating an enemy. Max 3 stacks, every stack is independent from the others.
Dragon’s Bane
+20% DMG to enemies affected by Pyro or Hydro.
+24% DMG to enemies affected by Pyro or Hydro.
+28% DMG to enemies affected by Pyro or Hydro.
+32% DMG to enemies affected by Pyro or Hydro.
+36% DMG to enemies affected by Pyro or Hydro.
Favonius Lance
60% chance to generate an Elemental Particle after doing a crit. Once every 6s.
70% chance to generate an Elemental Particle after doing a crit. Once every 6s.
80% chance to generate an Elemental Particle after doing a crit. Once every 6s.
90% chance to generate an Elemental Particle after doing a crit. Once every 6s.
100% chance to generate an Elemental Particle after doing a crit. Once every 6s.
Best Artifacts
Artifact Sets
Primary Stats
Dendro DMG %
CRIT DMG