- Stars: ★★★★
- Element: Cryo
- Weapon: Bow
- Region: Mondstadt
- Birthday: 18 January
- Release: 1.1
Diona is a very interesting Healer Cryo since, in addition to providing healing in an area to the characters on the battlefield, it also provides us with a shield to mitigate the damage received and the interruption. She's also the best Cryo battery we currently have in Genshin Impact and therefore is often used in Permafrost compositions.
Base Stats
Diona Healer
This is the standard build for Diona where we're basically looking for the most efficient shields and heals while trying to get her to provide as much support as she can to her teammates.
Recommended Skill Lvl & Constellations
Best Weapons
Sacrificial Bow
40% chance to reset ES CD after doing an ES. Once every 30s.
50% chance to reset ES CD after doing an ES. Once every 26s.
60% chance to reset ES CD after doing an ES. Once every 22s.
70% chance to reset ES CD after doing an ES. Once every 19s.
80% chance to reset ES CD after doing an ES. Once every 16s.
Elegy for the End
+60 EM
While damaging opponents with ES or EB you'll gain a mark (once every 0.2s). When you possess 4 marks all party members gain +100 EM and +20% ATK for 20s.
+75 EM
While damaging opponents with ES or EB you'll gain a mark (once every 0.2s). When you possess 4 marks all party members gain +100 EM and +25% ATK for 20s.
+90 EM
While damaging opponents with ES or EB you'll gain a mark (once every 0.2s). When you possess 4 marks all party members gain +100 EM and +30% ATK for 20s.
+105 EM
While damaging opponents with ES or EB you'll gain a mark (once every 0.2s). When you possess 4 marks all party members gain +100 EM and +35% ATK for 20s.
+120 EM
While damaging opponents with ES or EB you'll gain a mark (once every 0.2s). When you possess 4 marks all party members gain +100 EM and +40% ATK for 20s.
Favonius Warbow
60% chance to generate an Elemental Particle after doing a crit. Once every 12s.
70% chance to generate an Elemental Particle after doing a crit. Once every 10.5s.
80% chance to generate an Elemental Particle after doing a crit. Once every 9s.
90% chance to generate an Elemental Particle after doing a crit. Once every 7.5s.
100% chance to generate an Elemental Particle after doing a crit. Once every 6s.
Silvershower Heartstrings
The equipping character can gain the Remedy effect. When they possess 1/2/3 Remedy stacks, Max HP will increase by 12%/24%/40%. 1 stack may be gained when the following conditions are met: 1 stack for 25s when using an Elemental Skill; 1 stack for 25s when the value of a Bond of Life value increases; 1 stack for 20s for performing healing. Stacks can still be triggered when the equipping character is not on the field. Each stack's duration is counted independently. In addition, when 3 stacks are active, Elemental Burst CRIT Rate will be increased by 28%. This effect will be canceled 4s after falling under 3 stacks.
The equipping character can gain the Remedy effect. When they possess 1/2/3 Remedy stacks, Max HP will increase by 15%/30%/50%. 1 stack may be gained when the following conditions are met: 1 stack for 25s when using an Elemental Skill; 1 stack for 25s when the value of a Bond of Life value increases; 1 stack for 20s for performing healing. Stacks can still be triggered when the equipping character is not on the field. Each stack's duration is counted independently. In addition, when 3 stacks are active, Elemental Burst CRIT Rate will be increased by 35%. This effect will be canceled 4s after falling under 3 stacks.
The equipping character can gain the Remedy effect. When they possess 1/2/3 Remedy stacks, Max HP will increase by 18%/36%/60%. 1 stack may be gained when the following conditions are met: 1 stack for 25s when using an Elemental Skill; 1 stack for 25s when the value of a Bond of Life value increases; 1 stack for 20s for performing healing. Stacks can still be triggered when the equipping character is not on the field. Each stack's duration is counted independently. In addition, when 3 stacks are active, Elemental Burst CRIT Rate will be increased by 42%. This effect will be canceled 4s after falling under 3 stacks.
The equipping character can gain the Remedy effect. When they possess 1/2/3 Remedy stacks, Max HP will increase by 21%/42%/70%. 1 stack may be gained when the following conditions are met: 1 stack for 25s when using an Elemental Skill; 1 stack for 25s when the value of a Bond of Life value increases; 1 stack for 20s for performing healing. Stacks can still be triggered when the equipping character is not on the field. Each stack's duration is counted independently. In addition, when 3 stacks are active, Elemental Burst CRIT Rate will be increased by 49%. This effect will be canceled 4s after falling under 3 stacks.
The equipping character can gain the Remedy effect. When they possess 1/2/3 Remedy stacks, Max HP will increase by 24%/48%/80%. 1 stack may be gained when the following conditions are met: 1 stack for 25s when using an Elemental Skill; 1 stack for 25s when the value of a Bond of Life value increases; 1 stack for 20s for performing healing. Stacks can still be triggered when the equipping character is not on the field. Each stack's duration is counted independently. In addition, when 3 stacks are active, Elemental Burst CRIT Rate will be increased by 56%. This effect will be canceled 4s after falling under 3 stacks.