- Stars: ★★★★★
- Element: Electro
- Weapon: Sword
- Region: Fontaine
- Birthday: 20 September
- Release: 4.7
Clorinde is a 5-star Electro character whose role is Main DPS, and in this regard, she is truly formidable. To give you an idea of her power, she even deals more damage than the almighty Shogun Raiden. However, it's worth noting that the Electro Archon offers greater support to her team, which is a significant advantage.
Clorinde excels by activating an enhanced mode through her Elemental Skill, allowing her to perform powerful Electro-infused attacks with her pistol. Additionally, while in this mode, she can reactivate her Elemental Skill to execute an offensive dash similar to Xiao's.
What truly sets Clorinde apart is the Bond of Life mechanic, which she shares with characters like Arlecchino. This mechanic absorbs healing and prevents you from healing, but in return, grants damage boosts. She accumulates Bond of Life with her Elemental Skill mode and with the Ultimate Skill. The basic strategy is to activate her Elemental Skill and perform combos of Basic Attacks until the Bond of Life bar is half full, then activate the Elemental Skill again for a small heal, and repeat the process.
Base Stats
Clorinde Main DPS
Of course, we must pay close attention to her Bond of Life mechanic, but something to be cautious about with Clorinde is her high Crit Rate, which she gains from her Base Stats and one of her passive abilities.
Therefore, it’s best to equip her with Crit Damage on the headpiece. Additionally, it would be wise to avoid weapons that provide a large amount of Crit Rate, as we never want to exceed 100% in this stat.
Recommended Skill Lvl & Constellations
Best Weapons
Absolution
CRIT DMG increased by 20%. Increasing the value of a Bond of Life increases the DMG the equipping character deals by 16% for 6s. Max 3 stacks.
CRIT DMG increased by 25%. Increasing the value of a Bond of Life increases the DMG the equipping character deals by 20% for 6s. Max 3 stacks.
CRIT DMG increased by 30%. Increasing the value of a Bond of Life increases the DMG the equipping character deals by 24% for 6s. Max 3 stacks.
CRIT DMG increased by 35%. Increasing the value of a Bond of Life increases the DMG the equipping character deals by 28% for 6s. Max 3 stacks.
CRIT DMG increased by 40%. Increasing the value of a Bond of Life increases the DMG the equipping character deals by 32% for 6s. Max 3 stacks.
Mistsplitter Reforged
+12% Elemental DMG.
Obtains a mark when: Dealing Elemental DMG with NA (mark lasts for 5s), Using EB (mark lasts for 10s), Energy is not at 100%; each mark is independent. +8/16/28% Character's element DMG for each mark.
+15% Elemental DMG.
Obtains a mark when: Dealing Elemental DMG with NA (mark lasts for 5s), Using EB (mark lasts for 10s), Energy is not at 100%; each mark is independent. +10/20/35% Character's element DMG for each mark.
+18% Elemental DMG.
Obtains a mark when: Dealing Elemental DMG with NA (mark lasts for 5s), Using EB (mark lasts for 10s), Energy is not at 100%; each mark is independent. +12/24/42% Character's element DMG for each mark.
+21% Elemental DMG.
Obtains a mark when: Dealing Elemental DMG with NA (mark lasts for 5s), Using EB (mark lasts for 10s), Energy is not at 100%; each mark is independent. +14/28/49% Character's element DMG for each mark.
+24% Elemental DMG.
Obtains a mark when: Dealing Elemental DMG with NA (mark lasts for 5s), Using EB (mark lasts for 10s), Energy is not at 100%; each mark is independent. +16/32/46% Character's element DMG for each mark.
Haran Geppaku Futsu
+12% Elemental DMG.
When party members do an ES you gain a charge. Max 2 stacks and once 0.3s. If you have 2 charges +20% NA DMG for 8s and charges reset.
+15% Elemental DMG.
When party members do an ES you gain a charge. Max 2 stacks and once 0.3s. If you have 2 charges +25% NA DMG for 8s and charges reset.
+18% Elemental DMG.
When party members do an ES you gain a charge. Max 2 stacks and once 0.3s. If you have 2 charges +30% NA DMG for 8s and charges reset.
+21% Elemental DMG.
When party members do an ES you gain a charge. Max 2 stacks and once 0.3s. If you have 2 charges +35% NA DMG for 8s and charges reset.
+24% Elemental DMG.
When party members do an ES you gain a charge. Max 2 stacks and once 0.3s. If you have 2 charges +40% NA DMG for 8s and charges reset.
Finale of the Deep
+12% ATK for 15s after using Elemental Skill.
Wearer accumulates healing received up to 25% of max HP, and then gains a 2.4% of the healed amount as ATK. Effect lasts 15s and max ATK is 150.
+15% ATK for 15s after using Elemental Skill.
Wearer accumulates healing received up to 25% of max HP, and then gains a 3% of the healed amount as ATK. Effect lasts 15s and max ATK is 187.5.
+18% ATK for 15s after using Elemental Skill.
Wearer accumulates healing received up to 25% of max HP, and then gains a 3.6% of the healed amount as ATK. Effect lasts 15s and max ATK is 225.
+21% ATK for 15s after using Elemental Skill.
Wearer accumulates healing received up to 25% of max HP, and then gains a 4.2% of the healed amount as ATK. Effect lasts 15s and max ATK is 262.5.
+24% ATK for 15s after using Elemental Skill.
Wearer accumulates healing received up to 25% of max HP, and then gains a 4.8% of the healed amount as ATK. Effect lasts 15s and max ATK is 300.
Lion’s Roar
+20% DMG to enemies affected by Electro or Pyro.
+24% DMG to enemies affected by Electro or Pyro.
+28% DMG to enemies affected by Electro or Pyro.
+32% DMG to enemies affected by Electro or Pyro.
+36% DMG to enemies affected by Electro or Pyro.
Blackcliff Longsword
+12% ATK for 30s after killing an enemy, 3 stacks. Duration of each stack is independent from the others.
+15% ATK for 30s after killing an enemy, 3 stacks. Duration of each stack is independent from the others.
+18% ATK for 30s after killing an enemy, 3 stacks. Duration of each stack is independent from the others.
+21% ATK for 30s after killing an enemy, 3 stacks. Duration of each stack is independent from the others.
+24% ATK for 30s after killing an enemy, 3 stacks. Duration of each stack is independent from the others.
The Black Sword
+20% NA & CA DMG.
NA & CA critical hits regenerates 60% ATK as HP once every 5s.
+25% NA & CA DMG.
NA & CA critical hits regenerates 70% ATK as HP once every 5s.
+30% NA & CA DMG.
NA & CA critical hits regenerates 80% ATK as HP once every 5s.
+35% NA & CA DMG.
NA & CA critical hits regenerates 90% ATK as HP once every 5s.
+40% NA & CA DMG.
NA & CA critical hits regenerates 100% ATK as HP once every 5s.