Best Build for Chevreuse

Chevreuse Head
  • Stars: ★★★★
  • Element: Pyro Pyro
  • Weapon: Polearm Polearm
  • Region: Fontaine
  • Birthday: 10 January
  • Release: 4.3

Chevreuse is a 4-star character in Genshin Impact, belonging to the Pyro element. She stands out as an intriguing Healer who not only mends wounds but also provides significant damage bonuses to Pyro and Electro characters.

The concept with her is to construct teams centered around the Overloaded Elemental Reaction (teams that were not used until her introduction). One of the prerequisites to fully benefit from her substantial bonuses for Electro and Pyro characters is to exclusively utilize these two elements in the team and ensure that at least one member of each element is present.

While her healing capabilities may not be exceptionally high, she compensates by granting substantial ATK bonuses to the team. Additionally, she can reduce the Electro and Pyro resistance of enemies (akin to having Viridiscent Venerer). The truth is that her teams are quite surprising, and using her allows us to forego commonly used characters like Kazuha or Xingchiu, thereby enabling their deployment in other teams.

Chevreuse Body

Base Stats

HP: 11962
ATK: 193
DEF: 605
Special Stat: +24% HP

Chevreuse Support Healer

Our goal will be to enhance to the maximum extent possible the support she can provide to her teammates. Keep in mind that to attain the maximum ATK bonus for her team, she will need an enormous amount of health, specifically 40K to achieve the maximum bonus.

Recommended Skill Lvl & Constellations

Best Weapons

Dialogues of the Desert Sages

Dialogues of the Desert Sages
Base ATK: 510
Primary Stat: +41.35% HP %

When the wielder performs healing, restore 8 Energy. This effect can be triggered once every 10s and can occur even when the character is not on the field.

When the wielder performs healing, restore 10 Energy. This effect can be triggered once every 10s and can occur even when the character is not on the field.

When the wielder performs healing, restore 12 Energy. This effect can be triggered once every 10s and can occur even when the character is not on the field.

When the wielder performs healing, restore 14 Energy. This effect can be triggered once every 10s and can occur even when the character is not on the field.

When the wielder performs healing, restore 16 Energy. This effect can be triggered once every 10s and can occur even when the character is not on the field.

Rightful Reward

Rightful Reward
Base ATK: 565
Primary Stat: +27.6% HP %

Restores 8 energy after being healed once every 10s, even if character is not on the field.

Restores 10 energy after being healed once every 10s, even if character is not on the field.<br />

Restores 12 energy after being healed once every 10s, even if character is not on the field.<br />

Restores 14 energy after being healed once every 10s, even if character is not on the field.<br />

Restores 16 energy after being healed once every 10s, even if character is not on the field.<br />

Favonius Lance

Favonius Lance
Base ATK: 565
Primary Stat: 30.6% ER

60% chance to generate an Elemental Particle after doing a crit. Once every 6s.

70% chance to generate an Elemental Particle after doing a crit. Once every 6s.

80% chance to generate an Elemental Particle after doing a crit. Once every 6s.

90% chance to generate an Elemental Particle after doing a crit. Once every 6s.

100% chance to generate an Elemental Particle after doing a crit. Once every 6s.

Black Tassel

Black Tassel
Base ATK: 354
Primary Stat: 46.9% HP %

+40% DMG to Slimes.

+50% DMG to Slimes.

+60% DMG to Slimes.

+70% DMG to Slimes.

+80% DMG to Slimes.

Best Artifacts

Artifact Sets

Primary Stats

Sands of Eon
SandsHP %
Goblet of Eonothem
GobletHP %
Circlet of Logos
CircletHP %

Substats

CRIT % CRIT DMG HP HP % ER

Best Teams