- Stars: ★★★★★
- Element: Geo
- Weapon: Claymore
- Region: Inazuma
- Birthday: 01 June
- Release: 2.3
Arataki Itto is a 5-star Geo character whose role is that of the Main DPS for his team, and he excels at it. He's not your typical Main DPS; he's a Hyper Carry, meaning we want to maximize his damage potential by pairing him with characters that can provide support since he'll be on the battlefield for a significant amount of time.
Like many other Geo characters (except for characters like Navia), he increases his damage based on Defense and he stands out primarily for the substantial damage dealt by his Charged Attacks, which are both powerful and executed quickly. However, his Elemental Skill, where he summons a kind of "little bull," also inflicts noteworthy damage and shouldn't be overlooked. His Elemental Burst puts him in an empowered state, significantly boosting his damage and imbuing his attacks with Geo, making it crucial to always have it available in his rotation.
He's an incredible choice for Mono-Geo teams, although if you don't have all the necessary characters, he's also viable in Double-Geo setups and he's undeniably one of the best Geo Main DPS characters in the game.
Base Stats
Arataki Itto Main DPS
As a Hypercarry, our focus will be on maximizing the individual damage output of this character. Keep in mind that he benefits more from Defense than Attack. Additionally, we'll strategically complement him with support characters to enhance his overall damage potential.
Recommended Skill Lvl & Constellations
Best Weapons
Redhorn Stonethresher
DEF is increased by 28%. Normal and Charged Attack DMG is increased by 40% of DEF.
DEF is increased by 35%. Normal and Charged Attack DMG is increased by 50% of DEF.
DEF is increased by 42%. Normal and Charged Attack DMG is increased by 60% of DEF.
DEF is increased by 49%. Normal and Charged Attack DMG is increased by 70% of DEF.
DEF is increased by 56%. Normal and Charged Attack DMG is increased by 80% of DEF.
Serpent Spine
+6% DMG and +2% DMG taken every 4 secs if you are on field. Max 5 stacks, you loose 1 stack after being hitted.
+7% DMG and +2% DMG taken every 4 secs if you are on field. Max 5 stacks, you loose 1 stack after being hitted.
+8% DMG and +2% DMG taken every 4 secs if you are on field. Max 5 stacks, you loose 1 stack after being hitted.
+9% DMG and +2% DMG taken every 4 secs if you are on field. Max 5 stacks, you loose 1 stack after being hitted.
+10% DMG and +2% DMG taken every 4 secs if you are on field. Max 5 stacks, you loose 1 stack after being hitted.
Skyward Pride
+8% DMG
After hitting an enemy with NA, CA or EB you will create a vacuum blade hitting on your hits for 80% ATK (Physical DMG) for 20s or 8 hits.
+10% DMG
After hitting an enemy with NA, CA or EB you will create a vacuum blade hitting on your hits for 100% ATK (Physical DMG) for 20s or 8 hits.
+12% DMG
After hitting an enemy with NA, CA or EB you will create a vacuum blade hitting on your hits for 120% ATK (Physical DMG) for 20s or 8 hits.
+14% DMG
After hitting an enemy with NA, CA or EB you will create a vacuum blade hitting on your hits for 140% ATK (Physical DMG) for 20s or 8 hits.
+16% DMG
After hitting an enemy with NA, CA or EB you will create a vacuum blade hitting on your hits for 160% ATK (Physical DMG) for 20s or 8 hits.
Whiteblind
NA and CA increase ATK and DEF by 6% for 6s on hit. Once every 0.5s and 4 stacks.
NA and CA increase ATK and DEF by 7.5% for 6s on hit. Once every 0.5s and 4 stacks.
NA and CA increase ATK and DEF by 9% for 6s on hit. Once every 0.5s and 4 stacks.
NA and CA increase ATK and DEF by 10.5% for 6s on hit. Once every 0.5s and 4 stacks.
NA and CA increase ATK and DEF by 12% for 6s on hit. Once every 0.5s and 4 stacks.
Best Artifacts
Artifact Sets
Primary Stats
CRIT DMG